![]() But now there are also other techniques that have been used in Film, TV, and Commercial work for years that are starting to make their way to games. Most often this is done by giving it a virtual skeleton (or armature in sculpture terminology), and then attaching controls that allow the animators to move the skeleton, almost like strings on a marionette. Rigging is the process by which we take a 3D model and give it the ability to deform over time. What do you think of our process shift? Share your feedback! These are all questions we ask and answer for development, and ones we are excited for you all to see the conclusions of for yourselves in Early Access and beyond! How much time do I invest, knowing I could die at any turn? What are the pressures driving me forward in this world? What’s new, exciting, different this time? What’s coming next? It’s a thought that leads to a lot of questions and exciting ideas.
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